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Hands-On Game Development without Coding

You're reading from   Hands-On Game Development without Coding Create 2D and 3D games with Visual Scripting in Unity

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Length 430 pages
Edition 1st Edition
Languages
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Author (1):
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Lucas Bertolini Lucas Bertolini
Author Profile Icon Lucas Bertolini
Lucas Bertolini
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Toc

Table of Contents (16) Chapters Close

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts FREE CHAPTER 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Summary

This is it, the moment when we can work on our own for several hours, creating the basis of our levels, and adding moving platforms and damaging static objects. This is one of the main steps of creating a video game.

We have gone through several topics, which led us to be able to create interesting levels with moving platforms that will take us from one place to the other. This will lead us to create our own puzzles and challenges inside the game.

Also, adding objects that can compromise the player's life is a great addition to our knowledge, and to our video game.

All of this would have been impossible to accomplish if we hadn't learned what a collision is and how we can use its components.

The ability to create prefabs that we will keep on using from level to level is a great tool for making level building easier.

Everything led us to being able to run our...

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