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Hands-On Game Development without Coding

You're reading from   Hands-On Game Development without Coding Create 2D and 3D games with Visual Scripting in Unity

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Length 430 pages
Edition 1st Edition
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Author (1):
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Lucas Bertolini Lucas Bertolini
Author Profile Icon Lucas Bertolini
Lucas Bertolini
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Table of Contents (16) Chapters Close

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts FREE CHAPTER 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

3D Game Kit

We are moving forward on the 3D path, way to go! Now we will learn about new interaction objects, as well as creating our own. Come on, follow me.

Interactable objects

The 3D Game Kit has many interactable objects from which we can choose to use in our game, in order to enhance the gameplay. We will learn how to use the most important ones, but it is up to us to use it or not in order to create a more challenging game for our player. It will be good if we keep in mind everything we read in Chapter 1, Game Design - Introduction.

The 3D Game Kit has many great facilities has to offer. We can find them in the Assets | 3DGameKit | Prefabs | Interactables folder.

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