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Hands-On Game Development without Coding

You're reading from   Hands-On Game Development without Coding Create 2D and 3D games with Visual Scripting in Unity

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Length 430 pages
Edition 1st Edition
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Author (1):
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Lucas Bertolini Lucas Bertolini
Author Profile Icon Lucas Bertolini
Lucas Bertolini
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Table of Contents (16) Chapters Close

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts FREE CHAPTER 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

States diagram

Every FSM can be drawn as a state diagram. Each state will be contained in a box with arrows going from one state to another representing the transitions.

We will go through the same examples that we saw before and learn how we can create the diagrams step by step.

Turnstile

In order to create the diagram that belongs to the turnstile FSM, we need to go through the following steps:

  1. First of all, we have to write down the states, as follows:
  1. Next, we have to draw the transition arrow from one state to the other state that it will transition to. In this case, we have two transitions that interact in a cyclical way, as shown in the following diagram:

That's it. By drawing a diagram, it is simpler to...

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