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Hands-On Game Development without Coding

You're reading from   Hands-On Game Development without Coding Create 2D and 3D games with Visual Scripting in Unity

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Length 430 pages
Edition 1st Edition
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Author (1):
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Lucas Bertolini Lucas Bertolini
Author Profile Icon Lucas Bertolini
Lucas Bertolini
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Table of Contents (16) Chapters Close

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts FREE CHAPTER 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Summary

Whether we choose to follow the 2D or 3D path, in this chapter, we have learned the principles of Visual Scripting and who it is aimed at. Also, we have learned about some of the basic data types in order to better communicate with our fellow developers, and if we are working on your own, to ensure we will be able to visualize these data types in Unity.

We had to decide which way we wanted to move forward, 2D or 3D. No matter our decision, we have covered the main prefab objects provided by the 2D and 3D Game Kits, and inspected them in detail.

We learned about the components they have, and will have noticed that many of them share the same components. The more similar their behavior is, the more similar the components they have are.

Now, it is time to start creating our game; we finally know everything we need to know to understand the flow and processes that we will...

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