In the last chapter, Behavioral Design Patterns, we learned that behavioral diagrams illustrate how system components interact to form a system. We also learned that behavioral design patterns focus on the interaction of objects and classes in a system. We explored the behavioral design pattern category and 12 individual design patterns (chain of responsibility, command, interpreter, iterator, mediator, memento, null object, observer, state, strategy, template method, and visitor). Our coverage included an examination of programming challenges and the behavioral design patterns that solve them.
In this chapter, Creational Design Patterns, we will explore the creational design pattern category and its individual design patterns. We will examine the programming challenges and creational design patterns that solve them:
- Introducing creational design patterns...