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Hands-On Android UI Development

You're reading from   Hands-On Android UI Development Design and develop attractive user interfaces for Android applications

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788475051
Length 348 pages
Edition 1st Edition
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Author (1):
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Jason Morris Jason Morris
Author Profile Icon Jason Morris
Jason Morris
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Table of Contents (15) Chapters Close

Preface 1. Creating Android Layouts 2. Designing Form Screens FREE CHAPTER 3. Taking Actions 4. Composing User Interfaces 5. Binding Data to Widgets 6. Storing and Retrieving Data 7. Creating Overview Screens 8. Designing Material Layouts 9. Navigating Effectively 10. Making Overviews Even Better 11. Polishing Your Design 12. Customizing Widgets and Layouts 13. Activity Lifecycle
14. Test Your Knowledge Answers

Creating an Entity model


Room, much like an SQL database, is optionally asymmetric; what you write to it might not be in the exact same format as what you read from it. When you write to a Room database, you save Entity objects, but when you read, you can read virtually any Java object. This allows you to define object models that best suit your user interface, and load them with JOIN queries rather than resorting to one or more additional queries for each object you wish to present to the user. While JOIN queries might be overly expensive on a server, on a mobile device they are often significantly faster than a multiquery alternative. As such, when defining an entity model, it's worth considering what you will need to save in your database as well as what specific fields you will need on your user interface. The data you need to write to storage becomes your entity, while the fields on your user interface become fields in Java objects that can be queried through Room.

An Entity class in...

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