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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Creating the player scene

The Godot node that implements kinematic movement and collision is called CharacterBody 2D.

Open a new scene and add a CharacterBody2D node named Player as the root and save the scene. Don’t forget to click the Group Selected Node(s) button. When saving the Player scene, you should also create a new folder to contain it. This will help keep your project folder organized as you add more scenes and scripts.

Look at the properties of CharacterBody2D in the Inspector. Notice the default values of Motion Mode and Up Direction. “Grounded” mode means the body will consider one collision direction as the “floor,” the opposite wall as the “ceiling,” and any others as “walls” – which one is determined by Up Direction.

As you’ve done in previous projects, you’ll include all the nodes the player character needs to function in the Player scene. For this game, that means handling...

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