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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 FREE CHAPTER 2. Chapter 2: Coin Dash – Build Your First 2D Game 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Suggestions for additional features

For an additional challenge, try to expand the game by adding more features. Here are some suggestions to get you started:

  • Track the distance the player flies in each game, and save the maximum value as a high score.
  • Increase the speed incrementally as time goes on or include boost items that increase the plane’s speed.
  • Flying obstacles that need to be dodged, such as other planes or birds.
  • (Advanced) Instead of only straight lines, add curved chunks as well. The player will have to steer and the camera will have to move to stay behind them.

This would also be a great game for you to experiment with building a game for a mobile platform. See the next chapter for information about exporting games.

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