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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
Languages
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Working with particle nodes in Godot 4

In this recipe, we’ll look at GPU-based particles node. We’ll look at attractors, which attract particles toward the GPUParticlesAttractorSphere3D node, as well as collisions, where we create a ramp. When the particles hit the ramp, they collide and then fall down the ramp.

Next, we will create a second particle and use sub-emitters so that once the particles fall off the ramp or collide with the ramp, they change to the second particle. We will use trails to make a very basic explosion effect with the built-in TubeTrailMesh. Finally, we will look at the new GPUParticles2D node by making a cloud that shoots lighting using sub-emitters and trails.

Getting ready

For this recipe, we need to add a new 3D Scene and save the scene as Particles. Click View, then 1 Viewport. Rename Node3D to World and add a WorldEnvironment node to the Scene tab.

Download this free particle pack from Kenny here: https://www.kenney.nl/assets/particle...

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