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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Scripting the player character's respawning 


In the previous section, we modified the CucumberManManager script to track how many lives remain and to destroy the UI image elements as appropriate. In this section, we will modify that script to accomplish the following when a life is lost:

  • Play the die animation
  • Respawn the player on a respawn pad

Let's start by modifying the CucumberManManager script:

  1. Add the following class variables:
publicTransformSpawnPad1;
publicTransformSpawnPad2;
publicTransformSpawnPad3;
  1. In the Hierarchy panel, select the CucumberMan GameObject and, in the Inspector panel, scroll until you locate the Cucumber Man Manager (Script) component.
  2. Drag SpawnPad1, SpawnPad2, and SpawnPad3 from the Hierarchy view to the designated spots in the Inspector panel. See the following for details:
  1. Modify the bottom section of the Update() method, as shown here:
if(livesRemaining==2){
Destroy(GameObject.Find("Life3"));
anim=GetComponent<Animator>();
anim.Play("CM_Die");

StartCoroutine...
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