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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Adding the cherry-throwing capability


In Chapter 7, Implementing our Player Character, we demonstrated the Cucumber Man's throw animation using the E keyboard key. In this section, we will make the necessary changes to instantiate a cherry in the Cucumber Man's right hand when the E keyboard key is pressed and then allow it to be launched. We will check to ensure the Cucumber Man has at least one cherry in his inventory so we know whether a cherry should be instantiated or not. Okay, let's get started.

Creating a spot for the cherry

The following steps demonstrate how to create a spot for the cherry on the Cucumber Man's right hand.

  1. In theHierarchy panel, expand the CucumberMan object until you see Character1_RightHand.
  2. Right-clickCharacter1_RightHandand selectCreate Empty.
  3. Rename the new GameObject tocherrySpot. This will be the spot where we render the cherry.

Your CucumberManobject's hierarchyshouldlook as follows:

  1. Using the transform tools, move the cherrySpot GameObject so that it is inside...
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