Creating builds
Creating a build for your game is not complicated when you are working on your own projects. You essentially ensure your assets (for example, 3D models, textures, animations, and scripts) are on your computer and you use Unity to create the build. This process is much more complicated when you are working on large and distributed teams. This section covers the individual developer where all assets are on a single computer.
Understanding the Unity build process
The Unity build process seems pretty easy. We can simply select File | Build & Run
from the top menu and get great results. Unity actually does a lot of work to create a build. Here are the basic steps the Unity game engine takes to create a build of your game:
- Generates a blank build copy of your game
- Sequences through the scene list, optimizing them before integrating them with the build
- Calculates and stores data regarding what assets are needed for each scene
There are additional aspects of the build process that...