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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Optimizing graphics rendering

Three graphics rendering concepts that should be explored when aiming to enhance game performance are occlusion culling, lighting, and mesh renderers. Each of these concepts are covered in the following sections.

Occlusion culling

Cameras are a critical game object in our Unity games. They allow the player to see the game environment. Unity works diligently during gameplay to render objects within a camera's frustum. Graphics rendering can represent a tremendous performance issue. It is therefore important that we pay special attention to our camera's occlusion culling parameter. When enabled, Unity will not render objects that are occluded, or not seen by the camera. An example would...

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