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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Understanding the non-player characters


Non-player characters, commonly referred to as NPCs, are simply game characters that are not controlled by a human player. These characters are controlled through scripts, and their behaviors are usually responsive to in-game conditions.

Our game's non-player characters are the Cucumber Beetles. These beetles, as depicted in the following screenshot, have six legs that they can walk on; under special circumstances, they can also walk on their hind legs:

Cucumber Beetles are real insects, and are a threat to cucumbers. They cannot really walk on their hind legs, but they can in our game. 

In the next section, you will import a Cucumber Beetle asset package prepared specifically for this game. There will only be one beetle in that asset package. We will, through scripting, make multiple copies of the beetle. 

Before you move on to the next section, you should open your Unity game project. Alternatively, you can download theStarting-Chapter-08 Unity project...

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