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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity 2. The Unity Interface FREE CHAPTER 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Scripting our non-player characters


In this section, we will write the necessary scripts to manage the Cucumber Beetles in our game. Specifically, we will write scripts to accomplish the following:

  • Beetle patrol
  • Beetle finds and eats cucumber
  • Beetle attacks player on the ground
  • Beetle stands to attack

Getting organized

Since we are writing several scripts, we should stay organized. We can click Favorites | All Scripts in the Project panel to get a list of all the scripts in our project, but there are a lot of them, most of which we will not edit for our game. So, let's create a folder in the Project panel to organize our custom scripts. Here are the steps: 

  1. In the Project panel, right-click the Assets folder
  2. Select Create | Folder
  3. Name the new folder Custom Scripts

Now that we have a folder for our custom scripts, let's move a few: 

  1. In the Project panel, clickFavorites | All Scripts
  2. Scroll until you find the BeetleNPC script we created earlier in this chapter.
  3. Drag the BeetleNPC script to our Custom...
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