Summary
There are many existing frameworks and methodologies, and a lot of experts in the field of gamification. By studying these existing concepts, we can start to quickly implement features and concepts into our products knowing that an established method may already be applicable. After reading all the various frameworks, you will see that there is extensive overlap between them all.
It is also worth noting that, as a young field, things are changing incredibly fast, and frameworks can be introduced and changed quickly. This book provides a bit of a snapshot in time, but as a student of gamified design, you should always be seeking out the latest information. As we progress through this book, you may notice parts of these frameworks being used in examples or exercises. See if you can spot them and tie them back to a particular framework.
Within many of these frameworks, you likely noticed a heavy focus on understanding the user, which is crucial to any project, especially...