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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
Author Profile Icon Witold Wysota
Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – taking the zoom level into account


As a last detail, I would like to mention that you can draw an item differently depending on its scale. To do that, the level of detail can be used. You use the passed pointer to QStyleOptionGraphicsItem of the item's paint function and call levelOfDetailFromTransform() with the painter's world transformation. We change the paint function of the ScaleItem item to the following:

const qreal detail = option->levelOfDetailFromTransform(painter->worldTransform());
const QColor fillColor = (detail >= 5) ? Qt::yellow : Qt::red;

What just happened?

The detail parameter now contains the maximum width of unity square, which was mapped to the painter coordinate system via the painter's world transformation matrix. Based on that value, we set the fill color of the border rectangles to yellow or red. The expression detail >= 5 will become true if the rectangle is displayed at least five times as large as in a normal state. The level of...

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