Books
In general, books on modern game physics are hard to find. The technology and methods that are considered modern are constantly changing and evolving. This makes writing books for cutting edge physics simulation challenging. I want to provide a list of useful books that might cover additional topics. I will not provide a review of each book.
Most of these books cover overlapping topics. The basics of an impulse-based physics engine are the same; because of this, the books tend to cover similar topics. However, each of these books provides some unique details or algorithm that makes the book worth owning:
- Physics Modeling for Game Programmers
- Conger, D. (2004). Physics modeling for game programmers. Boston, MA: Thomson/Premier.
- By David Cogner, ISBN-13: 978-1592000937
- Physics for Game Developers
- Bourg, D. M., & Bywalec, B. (2013). Physics for game developers. Sebastopol, CA: O'Reilly Media.
- By David M Bourg and Bryan Bywalec, ISBN-13: 978-1449392512
- Game Physics Engine Development...