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Game Development with Unity for .NET Developers

You're reading from   Game Development with Unity for .NET Developers The ultimate guide to creating games with Unity and Microsoft Game Stack

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801078078
Length 584 pages
Edition 1st Edition
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Author (1):
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Jiadong Chen Jiadong Chen
Author Profile Icon Jiadong Chen
Jiadong Chen
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Basic Unity Concepts
2. Chapter 1: Hello Unity FREE CHAPTER 3. Chapter 2: Scripting Concepts in Unity 4. Part 2: Using C# Scripts to Work with Unity's Built-In Modules
5. Chapter 3: Developing UI with the Unity UI System 6. Chapter 4: Creating Animations with the Unity Animation System 7. Chapter 5: Working with the Unity Physics System 8. Chapter 6: Integrating Audio and Video in a Unity Project 9. Part 3: Advanced Scripting in Unity
10. Chapter 7: Understanding the Mathematics of Computer Graphics in Unity 11. Chapter 8: The Scriptable Render Pipeline in Unity 12. Chapter 9: The Data-Oriented Technology Stack in Unity 13. Chapter 10: Serialization System and Assets Management in Unity and Azure 14. Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity 15. Other Books You May Enjoy

Scripting with audio and video

In this section, we will explore how to interact with the audio and video systems via C# scripts. Similar to the previous section, we will also introduce the C# methods for Audio Source and Video Player respectively. We first start with the C# methods for Audio Source.

AudioSource.Play

The first function we will introduce is the Play function of AudioSource. The function signature of Play is as follows:

public void Play();

It is very simple and straightforward to call this function to play an audio clip. However, if you need to deal with more complex scenarios, such as delaying the playback of an audio clip, you can call the PlayDelayed function, which will play the clip with a delay specified in seconds.

Note

There was an overloaded version of the Play function, which requires a delay parameter. However, it's deprecated now. Developers are advised to use the PlayDelayed function instead of the old Play (delay) function.

The...

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