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Game Development with Unity for .NET Developers

You're reading from   Game Development with Unity for .NET Developers The ultimate guide to creating games with Unity and Microsoft Game Stack

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801078078
Length 584 pages
Edition 1st Edition
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Author (1):
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Jiadong Chen Jiadong Chen
Author Profile Icon Jiadong Chen
Jiadong Chen
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Basic Unity Concepts
2. Chapter 1: Hello Unity FREE CHAPTER 3. Chapter 2: Scripting Concepts in Unity 4. Part 2: Using C# Scripts to Work with Unity's Built-In Modules
5. Chapter 3: Developing UI with the Unity UI System 6. Chapter 4: Creating Animations with the Unity Animation System 7. Chapter 5: Working with the Unity Physics System 8. Chapter 6: Integrating Audio and Video in a Unity Project 9. Part 3: Advanced Scripting in Unity
10. Chapter 7: Understanding the Mathematics of Computer Graphics in Unity 11. Chapter 8: The Scriptable Render Pipeline in Unity 12. Chapter 9: The Data-Oriented Technology Stack in Unity 13. Chapter 10: Serialization System and Assets Management in Unity and Azure 14. Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity 15. Other Books You May Enjoy

Exploring the Unity animation system's concepts

Animation is an important aspect of game development. In this section, we will first learn the basic concepts of the Unity animation system. Specifically, we will introduce the following concepts:

  • What Animation Clips are and how to create an Animation Clip in Unity
  • How to create an Animator Controller to manage a set of animations for characters
  • How to use the Avatar system to work with animation rigging
  • What the Animator component is and how to use it to assign animation to a GameObject

Let's move on!

Animation Clips

Animation in Unity can range from simple cube rotation to complex character movement and actions, and they are all based on Animation Clips, which are used to store keyframe-based animations in Unity.

We can manually create an Animation Clip file in the Unity Editor to implement some simple traditional keyframe animation effects via the Animation window, such as simple movement...

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