Summary
This chapter is the last chapter of the book and the final level of our long adventure. Along the way, you've learned a lot of different topics on how to develop games with the Unity game engine, which may include areas you're familiar with, such as how to implement UI in Unity using the MVVM architectural pattern, or there may be content that you have never touched upon before, such as rendering pipelines and related mathematical knowledge. I hope you enjoyed the journey and are ready for the new challenges ahead.
In addition to the Unity engine itself, this chapter also focuses on Microsoft Game Dev, the Microsoft Azure cloud, and Azure PlayFab. We discussed what they are and why we should consider using them in game development. Then, we used an example project to demonstrate how to create a new Azure PlayFab developer account, set up the Azure PlayFab SDK in the Unity project, and implement the registration, login and leaderboard functions in Unity through...