Chapter 10: Serialization System and Assets Management in Unity and Azure
In the last chapter, Chapter 9, Using Data-Oriented Technology Stack in Unity, we learned what the data-oriented technology stack is and how you can use this technology to take advantage of multicore processors to improve the performance of your game. In this chapter, we will cover some other important topics in Unity development, namely, serialization and asset management in Unity. Usually, a game not only has code but also consists of many different kinds of assets, such as models, textures, and audio. Hence, understanding what the serialization system in Unity is and what the assets workflow is can help you better develop games with Unity.
In the last section of this chapter, we will also explore an interesting topic – how to use the Azure Cloud storage services to host the content of a Unity game and load the content from the Azure Cloud to the Unity game by using Unity's Addressable Assets...