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Game Development with Rust and WebAssembly

You're reading from   Game Development with Rust and WebAssembly Learn how to run Rust on the web while building a game

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Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781801070973
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Eric Smith Eric Smith
Author Profile Icon Eric Smith
Eric Smith
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Getting Started with Rust, WebAssembly, and Game Development
2. Chapter 1: Hello WebAssembly FREE CHAPTER 3. Chapter 2: Drawing Sprites 4. Part 2: Writing Your Endless Runner
5. Chapter 3: Creating a Game Loop 6. Chapter 4: Managing Animations with State Machines 7. Chapter 5: Collision Detection 8. Chapter 6: Creating an Endless Runner 9. Chapter 7: Sound Effects and Music 10. Chapter 8: Adding a UI 11. Part 3: Testing and Advanced Tricks
12. Chapter 9: Testing, Debugging, and Performance 13. Chapter 10: Continuous Deployment 14. Chapter 11: Further Resources and What's Next? 15. Other Books You May Enjoy

Minimal architecture

A few years ago, I had a realization while preparing a talk on HTML5 game development. The day before I was scheduled to give the talk, I had written the slides and prepared my delivery, but I had one small problem – I had no demo! I needed a demo of a game to finish off my talk; indeed, I had referenced it in my slides, so I had to produce it. If you've ever been up against a deadline, you know what happens next. All of my ideas about clean code and software architecture were thrown to the side, as I hacked and slashed my way to a working prototype of Asteroids in HTML5. You can still find it on my GitHub here: https://github.com/paytonrules/Boberoids, complete with a name that doesn't make sense.

The code, by virtually any standard, is pretty terrible. In much the same way the code in Chapter 1, Hello WebAssembly, and Chapter 2, Drawing Sprites, proceeds in a straight line with no modules, separation of concerns, or tests, this code brute...

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