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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Recording vocals

As much as we now have a real-time lip sync system running, you will of course still want to have in game characters lip sync vocal instructions to your players. In order to do that, we need the ability to record vocals or other sounds. How about instead of using different audio recording software we use Unity to record the audio directly. That way, we can also use this recording system to record sounds in a game just like those Foley artists do.

Open up Unity and follow the directions here to create a recording scene:

  1. From the menu, select File | New Scene.
  2. After the new scene is created, select from the menu GameObject | Create Empty to create a new object in the Hierarchy window. Rename this new object Recorder and make sure the Transform Position is set to 0.
  3. Locate the MicrophoneRecorder script in the Project window and drag it onto the new Recorder object...
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