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Flutter for Beginners

You're reading from   Flutter for Beginners An introductory guide to building cross-platform mobile applications with Flutter 2.5 and Dart

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Product type Paperback
Published in Oct 2021
Last Updated in Oct 2021
Publisher Packt
ISBN-13 9781800565999
Length 370 pages
Edition 2nd Edition
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Authors (2):
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Thomas Bailey Thomas Bailey
Author Profile Icon Thomas Bailey
Thomas Bailey
Alessandro Biessek Alessandro Biessek
Author Profile Icon Alessandro Biessek
Alessandro Biessek
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Introduction to Flutter and Dart
2. Chapter 1: An Introduction to Flutter FREE CHAPTER 3. Chapter 2: An Introduction to Dart 4. Chapter 3: Flutter versus Other Frameworks 5. Chapter 4: Dart Classes and Constructs 6. Section 2: The Flutter User Interface – Everything Is a Widget
7. Chapter 5: Widgets – Building Layouts in Flutter 8. Chapter 6: Handling User Input and Gestures 9. Chapter 7: Routing – Navigating between Screens 10. Section 3: Developing Fully Featured Apps
11. Chapter 8: Plugins – What Are They and How Do I Use Them? 12. Chapter 9: Popular Third-Party Plugins 13. Chapter 10: Using Widget Manipulations and Animations 14. Section 4: Testing and App Release
15. Chapter 11: Testing and Debugging 16. Chapter 12: Releasing Your App to the World 17. Other Books You May Enjoy

Handling user gestures

A mobile application would be very limited without some kind of interactivity. The Flutter framework allows the handling of user gestures in every possible way, from simple taps to drag and pan gestures. The screen events in Flutter's gesture system are separated into two layers, as follows:

  • Pointers layer: This layer holds the raw information about how a pointer (for example, a touch, mouse, or stylus) is interacting with the screen. This raw data will include the location and movement of the pointer.
  • Gestures layer: This layer takes multiple pointer actions and tries to assign them some meaning as a user action. These semantic actions (for example, a tap, drag, or scale) are often more useful to the application, and they are the most typical way of implementing user input handling.

Pointers

Flutter starts screen input handling in the low-level pointer layer. Generally, there is no need to use events from this layer in your application...

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