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Event-Driven Architecture in Golang

You're reading from   Event-Driven Architecture in Golang Building complex systems with asynchronicity and eventual consistency

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803238012
Length 384 pages
Edition 1st Edition
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Author (1):
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Michael Stack Michael Stack
Author Profile Icon Michael Stack
Michael Stack
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Toc

Table of Contents (18) Chapters Close

Preface 1. Part 1: Event-Driven Fundamentals
2. Chapter 1: Introduction to Event-Driven Architectures FREE CHAPTER 3. Chapter 2: Supporting Patterns in Brief 4. Chapter 3: Design and Planning 5. Part 2: Components of Event-Driven Architecture
6. Chapter 4: Event Foundations 7. Chapter 5: Tracking Changes with Event Sourcing 8. Chapter 6: Asynchronous Connections 9. Chapter 7: Event-Carried State Transfer 10. Chapter 8: Message Workflows 11. Chapter 9: Transactional Messaging 12. Part 3: Production Ready
13. Chapter 10: Testing 14. Chapter 11: Deploying Applications to the Cloud 15. Chapter 12: Monitoring and Observability 16. Index 17. Other Books You May Enjoy

Event-Carried State Transfer

In the previous chapter, we added NATS JetStream to our application as our message broker. We also add the ability to publish messages from the Store Management module and added message consumers to the Shopping Baskets module. For now, we are only logging the messages as they are consumed, and that will be changing in this chapter.

In this chapter, we will be looking at the data that each module shares with other modules; we will evaluate what data should continue to be shared with events and what data can be excluded. We will be adding a new API and taking advantage of the opportunity to refactor some module interactions.

Data from multiple modules will be brought together to create an entirely new read model. The new module will be an advanced order search and will bring together data from customers, stores, products, and, of course, orders.

We will be covering the following topics in this chapter:

  • Refactoring to asynchronous communication...
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