Adding VFX
So, we have everything we need to make our animated experience come to life in VR. The last thing we’re going to do is really make it pop with explosions and VFX. These are the things that make the difference between having something that’s enjoyable and having something that’s memorable. If things such as explosions and particle beams are happening in front of you in VR, you know you’re taking that immersive experience to the next level. We can make our own VFX or utilize the Unity Asset Store to drag and drop prefabs that have pre-made VFX into our scenes. We’ll start by adding a particle beam to our monster so that it ups the ante of its destruction capabilities. Then, we can add a portal effect to show that the monster is coming out of some ethereal, crazy sci-fi origin place. Lastly, we’ll add some explosions and fires to show the destructive damage to the actual city from the monster’s rampage.
To add fire breath...