Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Domain-Driven Design with Golang

You're reading from   Domain-Driven Design with Golang Use Golang to create simple, maintainable systems to solve complex business problems

Arrow left icon
Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781804613450
Length 204 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Matthew Boyle Matthew Boyle
Author Profile Icon Matthew Boyle
Matthew Boyle
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1: Introduction to Domain-Driven Design
2. Chapter 1: A Brief History of Domain-Driven Design FREE CHAPTER 3. Chapter 2: Understanding Domains, Ubiquitous Language, and Bounded Contexts 4. Chapter 3: Entities, Value Objects, and Aggregates 5. Chapter 4: Exploring Factories, Repositories, and Services 6. Part 2: Real -World Domain-Driven Design with Golang
7. Chapter 5: Applying Domain-Driven Design to a Monolithic Application 8. Chapter 6: Building a Microservice Using DDD 9. Chapter 7: DDD for Distributed Systems 10. Chapter 8: TDD, BDD, and DDD 11. Index 12. Other Books You May Enjoy

The aggregate pattern

Aggregates are probably one of the hardest patterns of domain-driven design and are, therefore, often implemented incorrectly. This isn’t necessarily bad if it helps you organize your code, but in the worst case, it may hinder your development speed and cause inconsistencies.

In domain-driven design, the aggregate pattern refers to a group of domain objects that can be treated as one for some behaviors. Some examples of aggregate patterns are:

  • An order: Typically, an order consists of individual items, but it is helpful to treat them as a single thing (an order) for some purposes within our system.
  • A team: A team consists of many employees. In our system, we would likely have a domain object for employees, but grouping them and applying behaviors to them as a team would be helpful in situations such as organizing departments.
  • A wallet: Typically, a wallet (even a virtual one) contains many cards and potential currencies for many countries...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime