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Delphi GUI Programming with FireMonkey

You're reading from   Delphi GUI Programming with FireMonkey Unleash the full potential of the FMX framework to build exciting cross-platform apps with Embarcadero Delphi

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Product type Paperback
Published in Oct 2020
Publisher Packt
ISBN-13 9781788624176
Length 546 pages
Edition 1st Edition
Languages
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Author (1):
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Andrea Magni Andrea Magni
Author Profile Icon Andrea Magni
Andrea Magni
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Delphi GUI Programming Frameworks
2. Introducing the FireMonkey Framework FREE CHAPTER 3. Exploring Similarities and Differences with VCL 4. Section 2: The FMX Framework in Depth
5. Mastering Basic Components 6. Discovering Lists and Advanced Components 7. Using FireDAC in FMX Applications 8. Implementing Data Binding 9. Understanding FMX Style Concept 10. Divide and Conquer with TFrameStand 11. Building Responsive UIs 12. Orchestrating Transitions and Animations 13. Section 3: Pushing to The Top: Advanced Topics
14. Building Responsive Applications 15. Exploring Cross-Platform Services 16. Learning about FMX 3D Capabilities 17. Other Books You May Enjoy

Understanding shapes

In this section, we will learn about shapes. The shapes that are provided represent basic geometrical figures and can be used as building blocks for more complex compositions. We will also look at the properties that are available for these components since they are introduced by a common ancestor: the TShape class.

Shapes are the primitives of FMX components. They are not provided with a style object and they are the building blocks for many visual parts of FMX's UIs. They are listed on the Shapes page of the Component palette, as shown in the following screenshot:

Figure 3.6

In the preceding screenshot, you can easily spot TLine, TRectangle, TRoundRect, TEllipse, TCircle, TArc, TText, TImage, and TGlyph. Your use of them may vary but in my experience, TRectangle/TCircle and TImage/TGlyph are the most commonly used in FMX applications.

They are all descendants of TShape, which itself is a descendant of TControl (the FMX.Objects unit). You can...

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