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CryENGINE Game Programming with C++, C#, and Lua

You're reading from   CryENGINE Game Programming with C++, C#, and Lua For developers wanting to create 3D games, CryENGINE offers the intuitive route to success and this book is the complete guide to using it. Learn to use sophisticated tools and build super-real, super-addictive games.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849695909
Length 276 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (14) Chapters Close

Preface 1. Introduction and Setup 2. Visual Scripting with Flowgraph FREE CHAPTER 3. Creating and Utilizing Custom Entities 4. Game Rules 5. Creating Custom Actors 6. Artificial Intelligence 7. The User Interface 8. Multiplayer and Networking 9. Physics Programming 10. Rendering Programming 11. Effects and Sound 12. Debugging and Profiling Index

Preface

The process of developing and maintaining games has changed very rapidly in the last few years. It has become more and more common for game developers to license third-party game engines, such as CryENGINE, in order to focus fully on the game itself.

As the first game engine to ship with a pure What You See Is What You Play (WYSIWYP) philosophy in mind, CryENGINE focuses on productivity and iteration by allowing developers to jump directly into their games, previewing changes as they happen, and not waiting for levels and assets to build.

For a programmer, CryENGINE is the ideal toolset. Development can be done in C++ using the generous API, allowing developers to jump straight into the code and write high-performing code that is not limited to obscure scripting languages. Got an idea? Fire up Visual Studio and get right to work.

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