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CryENGINE Game Programming with C++, C#, and Lua

You're reading from   CryENGINE Game Programming with C++, C#, and Lua For developers wanting to create 3D games, CryENGINE offers the intuitive route to success and this book is the complete guide to using it. Learn to use sophisticated tools and build super-real, super-addictive games.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849695909
Length 276 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (14) Chapters Close

Preface 1. Introduction and Setup 2. Visual Scripting with Flowgraph FREE CHAPTER 3. Creating and Utilizing Custom Entities 4. Game Rules 5. Creating Custom Actors 6. Artificial Intelligence 7. The User Interface 8. Multiplayer and Networking 9. Physics Programming 10. Rendering Programming 11. Effects and Sound 12. Debugging and Profiling Index

Summary

In this chapter, we have learned how CryENGINE instances can communicate with each other remotely over networks, and have also created our own RMI function.

You should now be aware of network aspects and compression policies function, and have basic knowledge of how you can expose entities to the network.

If you would like to proceed with multiplayer games and networking before moving on to the next chapter, why not create a basic multiplayer sample in which players can send a spawn request to the server that results in the player spawning on all remote clients?

In the next chapter, we'll be covering the physics system and how it can be used to your advantage.

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