Chapter 10. Rendering Programming
The CryENGINE renderer is most likely the most well-known part of the engine, providing highly complex graphical features with great performance on platforms such as PC, Xbox 360, and PlayStation 3.
In this chapter we will cover the following topics:
- Learning the basic workings of the renderer
- Seeing how each frame is rendered to the world
- Learning the basics of shader authoring
- Learning how it's possible to modify static objects at runtime
- Modifying a material at runtime