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CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
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Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Time for action – capturing frames from CryENGINE


For this example, we will capture video from the Track View sequence created in the Creating a new Track View sequence and Animating a camera in Track View sections of this chapter.

There are two ways to capture frames from the engine. The first is by using a Capture track, which is unique to the director node. The second is by using typed console commands which are discussed at the end of this example.

  1. To add the Capture track open the my_first_sequence sequence and right-click on the director node.

  2. On the director node there should be a track titled Capture. Set the key frame at the start of the sequence in the Capture track and adjust Duration that you'd like to capture in seconds, as shown in the next screenshot.

  3. The next value to set is the Time Step value, which allows for a fixed frame rate capture. This will adjust the engine timing so that it gives the renderer enough time to capture the frames during the capture process.

    Time step =...

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