Animating a camera in the Track View
This recipe will take you through adding a camera to a Track View sequence and animating it. We will create a flythrough of our level using some basic animation techniques and then play it back in the editor.
Getting ready
To follow this recipe, you should have created a new Track View sequence with a director track already added.
How to do it...
Having added a new track view sequence and a director node, we need some objects to direct:
First navigate to the misc section in the rollout bar and click-and-drag the camera entity into the level.
This will create a wireframe preview of the camera's view. You can move this object in the world as you would with any other entity.
Rename this camera to
cinematic_camera1
. At this point, you should adjust your view to be able to quickly preview the actual camera view.You can do this by configuring your viewport layout to have a camera and perspective view concurrently.
For this example, however, we will only animate the...