Exporting to an engine
Even though saving your level will create a .cry
file for you, it is extremely important to note that a .cry
alone will not work in the
Launcher. For that you will need to perform this recipe, which will create the required files to run in Pure Gamemode.
Getting ready
Have My_Level
open inside Sandbox.
How to do it...
Go to File | Export to Engine or click on Ctrl + E.
How it works...
This crucial step is required to convert all the blueprint's setup in your .cry
file into a level.pak
inside of the My_Level
folder to be used in
Pure Gamemode. This level.pak
is basically a cache of data for the game to use, which houses all the baked information about Game Logic, AI Markup, Particle list, Brush list, and so on.
There's more...
Here is some useful information that you should know about .pak
files.
Opening .pak files
It is possible to open these .pak
files and see the information stored inside them by using third-party compression software, such as WinZIP and WinRAR. However...