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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Essential game objects


Even though we covered how to export your level to be used in Pure Gamemode, you may find that when you launch your level, you are not in the correct location in the map. This quick recipe will show you how to create a Spawn point for Pure Gamemode and also remind you the importance of having a physical surface to spawn on.

Getting ready

  1. Have My_Level open inside of Sandbox (after completing either the Terrain sculpting or Generating a procedural terrain recipe).

  2. Review the Navigating a level with the Sandbox Camera to get familiar with the Perspective View.

  3. Review the Placing the objects in the world and Refining object placement recipes.

  4. Have the Rollup Bar available in your Sandbox layout and ready.

How to do it...

Unless your game supports some sort of Player flying mechanic, we recommend you choose a location where the Player can stand when he initially spawns within your level. Any physical surface (Floor, Roof, Terrain, Rock, and so on) will do.

To place a Spawn Point...

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