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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
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Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Making caves with Voxels


In this recipe, we will explore the basic uses of the Voxel object and how you can create caves in the cliff sides of your terrain.

Getting ready

  • Before we begin, you must have Sandbox 3 open

  • Then open My_Level.cry

  • Adjust a section of your Heightmap, so that you have a mountain side to make a cave from

  • Complete Terrain Texture Setup and paint the mountain side

How to do it...

  1. From the RollupBar, open the Objects tab.

  2. Click the Misc button.

  3. Select VoxelObject.

  4. Place the VoxelObject a little towards the side of the mountain, as seen in the following screenshot:

    Note

    DO NOT rotate or scale the Voxel object.

  5. Select the Voxel object and click Copy Terrain into Voxel.

This has now copied the shape of your terrain into the Voxel. You may not see the differences yet, but we will now cut a hole into the mountain using the Voxel Painter to create a cave:

  1. Go to the Terrain tab in the RollupBar.

  2. Select Voxel Painter.

  3. Select Soft Subtract.

  4. Set your Brush Radius to 15.

  5. Click once around the centre...

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