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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
Author Profile Icon Dan Tracy
Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Generating the AI navigation


Even though you've placed an AI down on your level, the AI may not react to the player's presence when going into game mode. For that to happen, the AI needs some sort of Navigation for it to trigger its basic states. This recipe will show you how to generate the AI navigation.

Getting ready

  • Before we begin, you must have Sandbox 3 open

  • Then open My_Level.cry

How to do it...

  1. On the top main toolbar, click AI | Generate All Navigation.

How it works...

As simple as this is, this step is essential for working with AI, due to the fact that this recipe needs to be repeated every time there is a change in the AI's navigation such as modifications to forbidden areas, forbidden boundaries, cover spots, smart objects, interior navigation, and so on. With that said, get used to regenerating the AI's navigation a lot.

There's more...

You can generate the AI triangulation by clicking on AI | Generate Triangulation.

Generating AI triangulation

This method of generating the AI navigation...

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