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Cross-platform UI Development with Xamarin.Forms

You're reading from   Cross-platform UI Development with Xamarin.Forms

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781784391195
Length 330 pages
Edition 1st Edition
Languages
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Author (1):
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Paul Johnson Paul Johnson
Author Profile Icon Paul Johnson
Paul Johnson
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Table of Contents (22) Chapters Close

Cross-platform UI Development with Xamarin.Forms
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. In the Beginning… 2. Let's Get the Party Started FREE CHAPTER 3. Making It Look Pretty and Logging In 4. Making Your Application Portable 5. Data, Generics, and Making Sense of Information 6. A View to a Kill 7. Connect Me to Your Other Services 8. What a Bind! 9. Addressing the Issue 10. This is the World Calling… 11. A Portable Settings Class 12. Xamarin Forms Labs 13. Social Media into the Mix 14. Bringing It All Together Index

Introducing the standard UI login experience


Held within the source code examples in this chapter, you will find a simple Xamarin.Forms application called BasicUI. All the code for this section is taken from there. It is very minimal. When executed, you will see the following:

The iOS and Android UIs

While these are purely functional, they don't exactly look nice. The problem is that we can't change the look and feel very easily. This is due to the technology behind Xamarin Forms.

Abstract this, abstract that

If you think of any user interface, you will find a lot of commonality, as given in the following table:

UI element

Android name

iOS name

Label
Editable text
Image
Table
View

Dropdown
Lists

TextView
EditView
ImageView
Table Layout
View

Spinner
ListView

UILabel
UITextView
UITextField
UIImageView
UITableView
UIView
UIPickerView
UITableView

Each of these will have their own properties (such as size and color), and each will have their own events. The point is that there is...

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