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Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
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Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy

A character device

Unix-like systems are famous for their feature that maps I/O devices to the filesystem. In addition to the predefined I/O devices, it is possible to define your own devices as kernel modules. A kernel device can be attached to real hardware or it can be virtual. In this project, we will build a virtual device.

In Unix-like systems, there are two kinds of I/O devices: block devices and character devices. The former handle packets of bytes in a single operation (that is, they are buffered), while the latter can handle only one byte at a time, with no buffering.

In general, a device can be read, written, or both. Our device will be a read-only device. So, we are going to build a filesystem-mapped, virtual, read-only character device.

Building the character device

Here, we are going to build a character device driver (or character device for short). A character device is a device driver that can handle only one byte at a time with no buffering. The behavior of our device...

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