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Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
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Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy

The nom_byte_machine project

Now that we have a new machine language, we can write some programs using it and try to build an interpreter for these programs. In addition, it is possible to use the nom library, already seen in Chapter 8, Using a Parser Combinator for Interpreting and Compiling, to ease the building of this sort of interpreter.

However, before we start coding, let's consider the possible techniques to execute a machine language program. In fact, there are at least three possible ways to execute a machine language program without having real hardware:

  • Technique 1: Interpreting it just as the hardware would interpret it. This is the technique used in the previous sections to interpret the sieve of Eratosthenes program in the word_machine_sieve project.
  • Technique 2: First, parsing it all and transforming it into a high-level data structure, then interpreting this data structure.
  • Technique 3: Translating it into another programming language, and then using an interpreter...
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