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Creating Mobile Apps with Appcelerator Titanium

You're reading from   Creating Mobile Apps with Appcelerator Titanium There's no better way to learn Titanium than by using the platform to create apps for iPhone, iPad, and Android, and this tutorial lets you do exactly that. It's a truly hands-on approach that covers all the essential bases.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849519267
Length 318 pages
Edition 1st Edition
Languages
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Author (1):
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Christian Brousseau Christian Brousseau
Author Profile Icon Christian Brousseau
Christian Brousseau
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Toc

Table of Contents (13) Chapters Close

Preface 1. Stopwatch (with Lap Counter) FREE CHAPTER 2. Sili, the assistant that just listens 3. The To-do List 4. Interactive E-book for iPad 5. You've Got to Know When to Hold 'em 6. JRPG – Second to Last Fantasy 7. JRPG – Second to Last Fantasy Online 8. Social Networks 9. Marvels of the World around Us 10. Worldwide Marco Polo A. References Index

The game's basic design

Our game's entire navigation will be done in a single window. As for the user interface, we will not be relying on the native controls such as View, Button, and Label as we have done with our previous applications. Instead, we will be using graphical assets that will run on top of a game engine.

Everything will be shown through a Game Scene, which will determine what we see on the screen. As we mentioned earlier, our hero will be able to roam on a map that is much bigger than the game scene itself. It is the Game Scene's role to scroll the map in order to display the part that we need to display. Those who are familiar with the MapView component will be able to notice the similarities.

Over that map, we will have our hero that will be a graphical component on to itself and will be able to mode all over the screen. Finally, there will be a virtual gamepad that will give our users control over our hero allowing him to move around the map.

The game's basic design
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