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Creating an RTS Game in Unity 2023
Creating an RTS Game in Unity 2023

Creating an RTS Game in Unity 2023: A comprehensive guide to creating your own strategy game from scratch using C#

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Creating an RTS Game in Unity 2023

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Key benefits

  • Learn how to implement game architecture and gameplay features
  • Explore unit actions, resource management, physics simulations, and audiovisual enhancements to boost player engagement
  • Discover RTS mechanics such as implementing melee/ranged battles, unit spawning, dynamic maps, pathfinding, and more
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI. Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine. By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.

Who is this book for?

If you are a beginner game developer who wants to learn the skills to develop a professional RTS game, a programmer looking at career options in the industry who needs to develop a portfolio, or even an indie game developer seeking inspiration for your own games, this book is for you. Professional game developers, programmers with experience in C#, as well as game designers and artists looking for a practical guide to bring their game ideas to life will also find plenty of useful information in this book.

What you will learn

  • Incorporate the most used design patterns, algorithms, and techniques into your game
  • Employ the best coding practices used in the games industry
  • Explore the basics of AI and physics to create high-quality games
  • Build dynamic and configurable maps to enhance the player experience
  • Solve complex problems using the industry standards for Unity and C#
  • Create the mechanics present in classic RTS games using a modern approach
  • Gain a deep understanding of how to create professional games using Unity

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Oct 13, 2023
Length: 548 pages
Edition : 1st
Language : English
ISBN-13 : 9781804615355
Vendor :
Unity Technologies
Languages :
Tools :

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Product Details

Publication date : Oct 13, 2023
Length: 548 pages
Edition : 1st
Language : English
ISBN-13 : 9781804615355
Vendor :
Unity Technologies
Languages :
Tools :

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Frequently bought together


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Table of Contents

22 Chapters
Part 1: Foundations of RTS Games Chevron down icon Chevron up icon
Chapter 1: Introducing Real-Time Strategy Games Chevron down icon Chevron up icon
Chapter 2: Setting Up Unity and the Dragoncraft Project Chevron down icon Chevron up icon
Chapter 3: Getting Started with Our Level Design Chevron down icon Chevron up icon
Chapter 4: Creating the User Interface and HUD Chevron down icon Chevron up icon
Part 2: The Combat Units Chevron down icon Chevron up icon
Chapter 5: Spawning an Army of Units Chevron down icon Chevron up icon
Chapter 6: Commanding an Army of Units Chevron down icon Chevron up icon
Chapter 7: Attacking and Defending Units Chevron down icon Chevron up icon
Chapter 8: Implementing the Pathfinder Chevron down icon Chevron up icon
Part 3: The Battlefield Chevron down icon Chevron up icon
Chapter 9: Adding Enemies Chevron down icon Chevron up icon
Chapter 10: Creating an AI to Attack the Player Chevron down icon Chevron up icon
Chapter 11: Adding Enemies to the Map Chevron down icon Chevron up icon
Part 4: The Gameplay Chevron down icon Chevron up icon
Chapter 12: Balancing the Game’s Difficulty Chevron down icon Chevron up icon
Chapter 13: Producing and Gathering Resources Chevron down icon Chevron up icon
Chapter 14: Crafting Buildings and Defense Towers Chevron down icon Chevron up icon
Chapter 15: Tracking Progression and Objectives Chevron down icon Chevron up icon
Chapter 16: Exporting and Expanding Your Game Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.5
(33 Ratings)
5 star 78.8%
4 star 12.1%
3 star 0%
2 star 0%
1 star 9.1%
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Predrag Nikolik Oct 17, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Feefo Verified review Feefo
Antonio Oct 12, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book is an excellent resource for learning the core game systems in real-time strategy (RTS) games. As a long-time fan of Command and Conquer from the '90s, I found it fascinating to see how these systems operate behind the scenes. The book also covers essential design patterns like Message Queue, Command, Prototype, Singleton, and Object Pooling, showing how they help manage code complexity as more game systems are added. It's highly recommended for anyone looking to deepen their understanding of game development with Unity and advance from beginner to intermediate developer.
Subscriber review Packt
Xavier Oct 20, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
“Creating an RTS Game in Unity 2023” is an excellent resource for anyone looking to learn how to create real-time strategy games using Unity. The book does an excellent job of explaining the concepts and techniques involved in creating these types of games, but it may come across as confusing if you’re not confident enough in your coding skills. The author’s writing style is engaging and easy to follow, and the book is filled with helpful examples and illustrations. Although there were a couple of typos, I found the book to be a solid 9 out of 10 or 5 stars overall. I highly recommend this book to anyone interested in learning how to create real-time strategy games using Unity.
Amazon Verified review Amazon
Shane Smith Oct 18, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I have received a copy of this book and I am greatly impressed with the information presented! One thing about programming, you are able to use what you have learned over new projects. The code and the writing is the most organized and comprehensive I have ever seen. I am trying to make a strategy game now, and this was perfect for my project. I enjoyed what I have read. I have been busy, so I only read it, not followed along with it. I will write about my game and this book in my personal blog. Many thanks to the creators and I am satisfied with this book!
Amazon Verified review Amazon
Alex Oct 21, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I believe that this book can benefit anyone who is looking to create an RTS game. However, I don't believe that a beginner/novice to Unity3D or programming/C# should start with this book.While the book does go in-depth about the programming logic used and much is explained in detail, I believe that without the fundamental understanding of programming basics, and some experience with Unity, a novice could get easily frustrated.The first chapter of the book focuses on setting up the Inspector for ease of level design and for the purposes of populating the level. This information is so valuable because when working with a team, a programmer may be working with individuals who are NOT programmers but game/level designers, using Unity who need a custom interface. As programmers, we can act as the bridge by creating different necessary functions of the Unity Editor. And, being able to change the interface to help streamline productivity is an incredible asset to any game/software development group or solo endeavor.So, final verdict, while it may be too advanced for a beginner, I believe this book is worth its weight in gold. The information is presented in an easy to understand way. Every script is explained in detail. The code presented was easy to copy into Visual Studio Code because I used the digital book on my computer.While the Unity interface is not covered in depth (and that's why I said it may not be easy for novices to follow), the text is sound and the information is invaluable. It can be modified to fit any RTS game and then some.Two thumbs Up!
Amazon Verified review Amazon
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