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C++ Game Development By Example

You're reading from   C++ Game Development By Example Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789535303
Length 420 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (18) Chapters Close

Preface 1. Section 1: Basic Concepts
2. C++ Concepts FREE CHAPTER 3. Mathematics and Graphics Concepts 4. Section 2: SFML 2D Game Development
5. Setting Up Your Game 6. Creating Your Game 7. Finalizing Your Game 8. Section 3: Modern OpenGL 3D Game Development
9. Getting Started with OpenGL 10. Building on the Game Objects 11. Enhancing Your Game with Collision, Loops, and Lighting 12. Section 4: Rendering 3D Objects with Vulkan
13. Getting Started with Vulkan 14. Preparing the Clear Screen 15. Creating Object Resources 16. Drawing Vulkan Objects 17. Other Books You May Enjoy

Section 4: Rendering 3D Objects with Vulkan

Using the knowledge of 3D graphics programming that we gained in the previous section, we can now build on it to develop a basic project with Vulkan. OpenGL is a high-level graphics library. There are a lot things that OpenGL does in the background that the user is generally not aware of. With Vulkan, we will see the inner workings of a graphics library. We will see the why and the how of creating SwapChains, image views, renderpasses, Framebuffers, command buffers, as well as rendering and presenting objects to a scene.

The following chapters are in this section:

Chapter 9, Getting Started with Vulkan

Chapter 10, Preparing the Clear Screen

Chapter 11, Creating Object Resources

Chapter 12, Drawing Vulkan Objects

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