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C++ Game Development By Example

You're reading from   C++ Game Development By Example Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789535303
Length 420 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (18) Chapters Close

Preface 1. Section 1: Basic Concepts
2. C++ Concepts FREE CHAPTER 3. Mathematics and Graphics Concepts 4. Section 2: SFML 2D Game Development
5. Setting Up Your Game 6. Creating Your Game 7. Finalizing Your Game 8. Section 3: Modern OpenGL 3D Game Development
9. Getting Started with OpenGL 10. Building on the Game Objects 11. Enhancing Your Game with Collision, Loops, and Lighting 12. Section 4: Rendering 3D Objects with Vulkan
13. Getting Started with Vulkan 14. Preparing the Clear Screen 15. Creating Object Resources 16. Drawing Vulkan Objects 17. Other Books You May Enjoy

Enhancing Your Game with Collision, Loops, and Lighting

In this chapter, we will learn how to add collision to detect contact between the ball and the enemy; this will determine the lose condition. We will also check the contact between the ball and the ground to find out whether the player can jump or not. Then, we will finalize the gameplay loop.

Once the gameplay loop is complete, we will be able to add text rendering to show the player their score. To display the necessary text, we will use the FreeType library. This will load in the characters from the font file.

We will also add some basic lighting to the objects in the scene. Lighting will be calculated using the Phong lighting model, and we will cover how this is implemented in practice. To finish the gameplay loop, we will have to add an enemy.

In this chapter, we will cover the following topics:

  • Adding a RigidBody name...
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