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C++ Game Development By Example

You're reading from   C++ Game Development By Example Learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789535303
Length 420 pages
Edition 1st Edition
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (18) Chapters Close

Preface 1. Section 1: Basic Concepts
2. C++ Concepts FREE CHAPTER 3. Mathematics and Graphics Concepts 4. Section 2: SFML 2D Game Development
5. Setting Up Your Game 6. Creating Your Game 7. Finalizing Your Game 8. Section 3: Modern OpenGL 3D Game Development
9. Getting Started with OpenGL 10. Building on the Game Objects 11. Enhancing Your Game with Collision, Loops, and Lighting 12. Section 4: Rendering 3D Objects with Vulkan
13. Getting Started with Vulkan 14. Preparing the Clear Screen 15. Creating Object Resources 16. Drawing Vulkan Objects 17. Other Books You May Enjoy

Creating Your Game

In this chapter, we will make our project more flexible by adding game objects as classes instead of adding them to the source.cpp file. In this case, we will use classes to make the main character and the enemy. We will create a new rocket class that the player will be able to shoot at the enemy. We will then spawn enemies at regular intervals along with new rockets when we press a button. We will finally check for a collision between the rocket and the enemy and, accordingly, remove the enemy from the scene.

This chapter will cover the following topics:

  • Starting afresh
  • Creating the Hero class
  • Creating the Enemy class
  • Adding enemies
  • Creating the Rocket class
  • Adding rockets
  • Collision detection
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