Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
C++ Game Animation Programming
C++ Game Animation Programming

C++ Game Animation Programming: Learn modern animation techniques from theory to implementation using C++, OpenGL, and Vulkan , Second Edition

Arrow left icon
Profile Icon Michael Dunsky Profile Icon Gabor Szauer
Arrow right icon
€37.99
Full star icon Full star icon Full star icon Full star icon Half star icon 4.6 (12 Ratings)
Paperback Dec 2023 480 pages 2nd Edition
eBook
€26.98 €29.99
Paperback
€37.99
Subscription
Free Trial
Renews at €18.99p/m
Arrow left icon
Profile Icon Michael Dunsky Profile Icon Gabor Szauer
Arrow right icon
€37.99
Full star icon Full star icon Full star icon Full star icon Half star icon 4.6 (12 Ratings)
Paperback Dec 2023 480 pages 2nd Edition
eBook
€26.98 €29.99
Paperback
€37.99
Subscription
Free Trial
Renews at €18.99p/m
eBook
€26.98 €29.99
Paperback
€37.99
Subscription
Free Trial
Renews at €18.99p/m

What do you get with Print?

Product feature icon Instant access to your digital copy whilst your Print order is Shipped
Product feature icon Colour book shipped to your preferred address
Product feature icon Redeem a companion digital copy on all Print orders
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
Product feature icon AI Assistant (beta) to help accelerate your learning
OR
Modal Close icon
Payment Processing...
tick Completed

Shipping Address

Billing Address

Shipping Methods
Table of content icon View table of contents Preview book icon Preview Book

C++ Game Animation Programming

Left arrow icon Right arrow icon
Download code icon Download Code

Key benefits

  • Learn how to create a game skeleton with keyboard and mouse controls along with modern graphics
  • Gain insights into model loading, character animations, inverse kinematics, and debugging techniques
  • Master the art of creating animated characters and controlling their various aspects
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

If you‘re fascinated by the complexities of animating video game characters and are curious about the transformation of model files into 3D avatars and NPCs that can explore virtual worlds, then this book is for you. In this new edition, you’ll find expanded content on high-performance graphics and modern animation techniques, along with improved workflows and enhanced guidance on using OpenGL and Vulkan. You’ll learn everything you need to know about game animation, from a simple graphical window to a large crowd of smoothly animated characters. First, you’ll learn how to use modern high-performance graphics, dig into the details of how virtual characters are stored, and load the models and animations into a minimalistic game-like application. Then, you’ll get an overview of the components of an animation system, how to play the animations and combine them, and how to blend from one animation into another. You’ll also get an introduction to topics that will make your programming life easier, such as debugging your code or stripping down the graphical output. By the end of this book, you’ll have gained deep insights into all the parts of game animation programming and how they work together, revealing the magic that brings life to the virtual worlds on your screen.

Who is this book for?

This book is for curious C++ developers, game programmers, game designers, and character animators, either pursuing this as a hobby or profession, who have always wanted to look behind the curtain and see how character animation in games works. The book assumes basic C++ and math knowledge, and you should be able to read code and math formulas to get the most out of this book.

What you will learn

  • Create simple OpenGL and Vulkan applications and work with shaders
  • Explore the glTF file format, including its design and data structures
  • Design an animation system with poses, clips, and skinned meshes
  • Find out how vectors, matrices, quaternions, and splines are used in game development
  • Discover and implement ways to seamlessly blend character animations
  • Implement inverse kinematics for your characters using CCD and FABRIK solvers
  • Understand how to render large, animated crowds efficiently
  • Identify and resolve performance issues
Estimated delivery fee Deliver to Malta

Premium delivery 7 - 10 business days

€32.95
(Includes tracking information)

Product Details

Country selected
Publication date, Length, Edition, Language, ISBN-13
Publication date : Dec 01, 2023
Length: 480 pages
Edition : 2nd
Language : English
ISBN-13 : 9781803246529
Languages :
Concepts :
Tools :

What do you get with Print?

Product feature icon Instant access to your digital copy whilst your Print order is Shipped
Product feature icon Colour book shipped to your preferred address
Product feature icon Redeem a companion digital copy on all Print orders
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
Product feature icon AI Assistant (beta) to help accelerate your learning
OR
Modal Close icon
Payment Processing...
tick Completed

Shipping Address

Billing Address

Shipping Methods
Estimated delivery fee Deliver to Malta

Premium delivery 7 - 10 business days

€32.95
(Includes tracking information)

Product Details

Publication date : Dec 01, 2023
Length: 480 pages
Edition : 2nd
Language : English
ISBN-13 : 9781803246529
Languages :
Concepts :
Tools :

Packt Subscriptions

See our plans and pricing
Modal Close icon
€18.99 billed monthly
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Simple pricing, no contract
€189.99 billed annually
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just €5 each
Feature tick icon Exclusive print discounts
€264.99 billed in 18 months
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just €5 each
Feature tick icon Exclusive print discounts

Frequently bought together


Stars icon
Total 105.97
C++ Game Animation Programming
€37.99
Building Low Latency Applications with C++
€33.99
Mastering Graphics Programming with Vulkan
€33.99
Total 105.97 Stars icon

Table of Contents

21 Chapters
Part 1:Building a Graphics Renderer Chevron down icon Chevron up icon
Chapter 1: Creating the Game Window Chevron down icon Chevron up icon
Chapter 2: Building an OpenGL 4 Renderer Chevron down icon Chevron up icon
Chapter 3: Building a Vulkan Renderer Chevron down icon Chevron up icon
Chapter 4: Working with Shaders Chevron down icon Chevron up icon
Chapter 5: Adding Dear ImGui to Show Valuable Information Chevron down icon Chevron up icon
Part 2: Mathematics Roundup Chevron down icon Chevron up icon
Chapter 6: Understanding Vector and Matrix Chevron down icon Chevron up icon
Chapter 7: A Primer on Quaternions and Splines Chevron down icon Chevron up icon
Part 3: Working with Models and Animations Chevron down icon Chevron up icon
Chapter 8: Loading Models in the glTF Format Chevron down icon Chevron up icon
Chapter 9: The Model Skeleton and Skin Chevron down icon Chevron up icon
Chapter 10: About Poses, Frames, and Clips Chevron down icon Chevron up icon
Chapter 11: Blending between Animations Chevron down icon Chevron up icon
Part 4: Advancing Your Code to the Next Level Chevron down icon Chevron up icon
Chapter 12: Cleaning Up the User Interface Chevron down icon Chevron up icon
Chapter 13: Implementing Inverse Kinematics Chevron down icon Chevron up icon
Chapter 14: Creating Instanced Crowds Chevron down icon Chevron up icon
Chapter 15: Measuring Performance and Optimizing the Code Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.6
(12 Ratings)
5 star 83.3%
4 star 8.3%
3 star 0%
2 star 0%
1 star 8.3%
Filter icon Filter
Top Reviews

Filter reviews by




Salim Pamukcu Feb 06, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
good book with clear instruction, a lot of useful, realistic applications. good author, detailed.
Feefo Verified review Feefo
CireWire Dec 05, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Since I'm working in the game industry, I thought this book was a great resource to have next to me while I worked on my projects.It is very in-depth with examples, code snippets, and a github repository to make sure you get the most out of this resource.The math behind the theories are just as beautiful. Vectors, Matrices, Splines, everything needed to make sure you succeed in this skill are in this book.For anyone interested in learning more about C++ animation techniques or want to level up your established skillset, I highly recommend this book!
Amazon Verified review Amazon
Zach Peterson Dec 01, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I've been a game engine developer for 3 years now, and yet I've never worked on an animation system before. Reading this book has been a really great insight on everything animation, from the math involved to writing an efficient animation system in Vulkan. The entire process is easy to follow, which was a pleasant surprise for learning a new field. And I bet you'll learn a lot more than animation with the last few chapters of the book on optimization.
Amazon Verified review Amazon
Kirito Dec 28, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
If this book sounds scary, it could be. A good level of understanding of how C++ works and a decent working knowledge on math will help you understand the concepts quicker.That being said, I believe how this book is taught, works with learners of all styles whether they are a beginner or an advanced user.It's not easy to cover such complex topics in a condensed form, but for the size of this book, I think it does it well and conveys the concepts of OpenGL, Vulkan, C++, how the GPU runs, and how Animation works in the background.From someone who is an Unreal and Unity developer, this, I believe, would help you better PoC (Proof of Concept) animation a lot easier in engines like those. Especially in Unreal Engine as it uses C++.The provided abundant snippets and concise content brings the users learning experience to be focused and direct. A good amount of practice for a beginner and an extensible modular approach for the more advanced user, this book would be a great addition to your arsenal as a game developer of all degrees interested in Animation.
Amazon Verified review Amazon
Lifegood Dec 02, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
The book gives many insights into the basics of creating graphics for the game but delves into the mathematical aspects of it. Matrix and Vectors are the essential parts of creating animations. The information about animation and modeling is great and a good starting point if you want to get into it. A plus is that gives you information on optimized C++ too. So overall, great book
Amazon Verified review Amazon
Get free access to Packt library with over 7500+ books and video courses for 7 days!
Start Free Trial

FAQs

What is the digital copy I get with my Print order? Chevron down icon Chevron up icon

When you buy any Print edition of our Books, you can redeem (for free) the eBook edition of the Print Book you’ve purchased. This gives you instant access to your book when you make an order via PDF, EPUB or our online Reader experience.

What is the delivery time and cost of print book? Chevron down icon Chevron up icon

Shipping Details

USA:

'

Economy: Delivery to most addresses in the US within 10-15 business days

Premium: Trackable Delivery to most addresses in the US within 3-8 business days

UK:

Economy: Delivery to most addresses in the U.K. within 7-9 business days.
Shipments are not trackable

Premium: Trackable delivery to most addresses in the U.K. within 3-4 business days!
Add one extra business day for deliveries to Northern Ireland and Scottish Highlands and islands

EU:

Premium: Trackable delivery to most EU destinations within 4-9 business days.

Australia:

Economy: Can deliver to P. O. Boxes and private residences.
Trackable service with delivery to addresses in Australia only.
Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro
Delivery time is up to 15 business days for remote areas of WA, NT & QLD.

Premium: Delivery to addresses in Australia only
Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.

India:

Premium: Delivery to most Indian addresses within 5-6 business days

Rest of the World:

Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days

Asia:

Premium: Delivery to most Asian addresses within 5-9 business days

Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
  3. Belarus
  4. Brunei Darussalam
  5. Central African Republic
  6. The Democratic Republic of Congo
  7. Eritrea
  8. Guinea-bissau
  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela
What is custom duty/charge? Chevron down icon Chevron up icon

Customs duty are charges levied on goods when they cross international borders. It is a tax that is imposed on imported goods. These duties are charged by special authorities and bodies created by local governments and are meant to protect local industries, economies, and businesses.

Do I have to pay customs charges for the print book order? Chevron down icon Chevron up icon

The orders shipped to the countries that are listed under EU27 will not bear custom charges. They are paid by Packt as part of the order.

List of EU27 countries: www.gov.uk/eu-eea:

A custom duty or localized taxes may be applicable on the shipment and would be charged by the recipient country outside of the EU27 which should be paid by the customer and these duties are not included in the shipping charges been charged on the order.

How do I know my custom duty charges? Chevron down icon Chevron up icon

The amount of duty payable varies greatly depending on the imported goods, the country of origin and several other factors like the total invoice amount or dimensions like weight, and other such criteria applicable in your country.

For example:

  • If you live in Mexico, and the declared value of your ordered items is over $ 50, for you to receive a package, you will have to pay additional import tax of 19% which will be $ 9.50 to the courier service.
  • Whereas if you live in Turkey, and the declared value of your ordered items is over € 22, for you to receive a package, you will have to pay additional import tax of 18% which will be € 3.96 to the courier service.
How can I cancel my order? Chevron down icon Chevron up icon

Cancellation Policy for Published Printed Books:

You can cancel any order within 1 hour of placing the order. Simply contact customercare@packt.com with your order details or payment transaction id. If your order has already started the shipment process, we will do our best to stop it. However, if it is already on the way to you then when you receive it, you can contact us at customercare@packt.com using the returns and refund process.

Please understand that Packt Publishing cannot provide refunds or cancel any order except for the cases described in our Return Policy (i.e. Packt Publishing agrees to replace your printed book because it arrives damaged or material defect in book), Packt Publishing will not accept returns.

What is your returns and refunds policy? Chevron down icon Chevron up icon

Return Policy:

We want you to be happy with your purchase from Packtpub.com. We will not hassle you with returning print books to us. If the print book you receive from us is incorrect, damaged, doesn't work or is unacceptably late, please contact Customer Relations Team on customercare@packt.com with the order number and issue details as explained below:

  1. If you ordered (eBook, Video or Print Book) incorrectly or accidentally, please contact Customer Relations Team on customercare@packt.com within one hour of placing the order and we will replace/refund you the item cost.
  2. Sadly, if your eBook or Video file is faulty or a fault occurs during the eBook or Video being made available to you, i.e. during download then you should contact Customer Relations Team within 14 days of purchase on customercare@packt.com who will be able to resolve this issue for you.
  3. You will have a choice of replacement or refund of the problem items.(damaged, defective or incorrect)
  4. Once Customer Care Team confirms that you will be refunded, you should receive the refund within 10 to 12 working days.
  5. If you are only requesting a refund of one book from a multiple order, then we will refund you the appropriate single item.
  6. Where the items were shipped under a free shipping offer, there will be no shipping costs to refund.

On the off chance your printed book arrives damaged, with book material defect, contact our Customer Relation Team on customercare@packt.com within 14 days of receipt of the book with appropriate evidence of damage and we will work with you to secure a replacement copy, if necessary. Please note that each printed book you order from us is individually made by Packt's professional book-printing partner which is on a print-on-demand basis.

What tax is charged? Chevron down icon Chevron up icon

Currently, no tax is charged on the purchase of any print book (subject to change based on the laws and regulations). A localized VAT fee is charged only to our European and UK customers on eBooks, Video and subscriptions that they buy. GST is charged to Indian customers for eBooks and video purchases.

What payment methods can I use? Chevron down icon Chevron up icon

You can pay with the following card types:

  1. Visa Debit
  2. Visa Credit
  3. MasterCard
  4. PayPal
What is the delivery time and cost of print books? Chevron down icon Chevron up icon

Shipping Details

USA:

'

Economy: Delivery to most addresses in the US within 10-15 business days

Premium: Trackable Delivery to most addresses in the US within 3-8 business days

UK:

Economy: Delivery to most addresses in the U.K. within 7-9 business days.
Shipments are not trackable

Premium: Trackable delivery to most addresses in the U.K. within 3-4 business days!
Add one extra business day for deliveries to Northern Ireland and Scottish Highlands and islands

EU:

Premium: Trackable delivery to most EU destinations within 4-9 business days.

Australia:

Economy: Can deliver to P. O. Boxes and private residences.
Trackable service with delivery to addresses in Australia only.
Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro
Delivery time is up to 15 business days for remote areas of WA, NT & QLD.

Premium: Delivery to addresses in Australia only
Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.

India:

Premium: Delivery to most Indian addresses within 5-6 business days

Rest of the World:

Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days

Asia:

Premium: Delivery to most Asian addresses within 5-9 business days

Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
  3. Belarus
  4. Brunei Darussalam
  5. Central African Republic
  6. The Democratic Republic of Congo
  7. Eritrea
  8. Guinea-bissau
  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela