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Building Minecraft Server Modifications - Second Edition

You're reading from   Building Minecraft Server Modifications - Second Edition Create and customize your very own Minecraft server using Java and the Spigot API

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785883026
Length 158 pages
Edition 2nd Edition
Languages
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Author (1):
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Cody M. Sommer Cody M. Sommer
Author Profile Icon Cody M. Sommer
Cody M. Sommer
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Table of Contents (12) Chapters Close

Preface 1. Deploying a Spigot Server FREE CHAPTER 2. Learning the Bukkit API 3. Creating Your First Bukkit Plugin 4. Testing on the Spigot Server 5. Plugin Commands 6. Player Permissions 7. The Bukkit Event System 8. Making Your Plugin Configurable 9. Saving Your Data 10. The Bukkit Scheduler Index

Which data to save and when


We know what can be saved to a file, but what should we save? Writing data to a file uses disk space. Therefore, we want to save only what we need to. It is better to think, "Which information do I want to keep after the server shuts down?" For example, a banking plugin will want to keep the balance of each account. As another example, a PvP arena plugin will not care about having information about an arena match. It is quite likely that the match will simply be canceled as the server is shutting down. When considering the teleportation plugin, we will want to still have the locations of each warp after the server is shut down.

Our next concern is when to save this information. Writing data to files has the potential to lag a server if it is a large amount of data. If you are unfamiliar with the term "lag", it is a phrase that is used to indicate that the server is running slowly. You know when this happens because the game becomes very choppy and players and mobs...

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