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Building Games with Flutter

You're reading from   Building Games with Flutter The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781801816984
Length 224 pages
Edition 1st Edition
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Author (1):
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Paul Teale Paul Teale
Author Profile Icon Paul Teale
Paul Teale
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Game Basics
2. Chapter 1: Getting Started with Flutter Games FREE CHAPTER 3. Chapter 2: Working with the Flame Engine 4. Chapter 3: Building a Game Design 5. Part 2: Graphics and Sound
6. Chapter 4: Drawing and Animating Graphics 7. Chapter 5: Moving the Graphics with Input 8. Chapter 6: Playing Sound Effects and Music 9. Chapter 7: Designing Your Own Levels 10. Chapter 8: Scaling the Game for Web and Desktop 11. Part 3: Advanced Games Programming
12. Chapter 9: Implementing Advanced Graphics Effects 13. Chapter 10: Making Intelligent Enemies with AI 14. Chapter 11: Finishing the Game 15. Other Books You May Enjoy Appendix: Answers

Chapter 7

  1. The Tiled application allows us to create tile maps that are much larger than the physical screen of our game, by using tile sets made up of small tiles to represent things like grass or water.
  2. Tile maps reuse each tile, meaning that they take up much less memory than storing a larger image.
  3. Tile map data is stored in a 2D array to represent the width and height of the map.
  4. We can use tile layers for representing the tiles and object layers for objects we want to draw on top of the map.
  5. To adjust the map as a sprite moves around, we use a camera and set up the followComponent function with the component that we want to focus on while it moves.
  6. We can add collidable objects as an object layer in our tile map and then create components from these by reading the object with the tile map getObjectGroupFromLayer function.
  7. A collidable object can be active, passive, or inactive. We use these to reduce the amount of collision checks between collidable...
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