Understanding Cowboy’s architecture
Cowboy is a minimal and fast HTTP web server written in Erlang. It supports several modern standards, such as HTTP/2, HTTP/1.1, and WebSocket, for example. On top of that, it also has several introspective capabilities, thus enabling easier development and debugging. Cowboy has a very well-written and well-documented code base, with a highly extendable design, which is why it is the default web server for the Phoenix framework.
Cowboy uses Ranch, a TCP socket accepter, to create a new TCP connection, on top of which it uses its router to match a request to a handler. Routers and handlers are middleware that are part of Cowboy. Upon receiving a request, Cowboy creates a stream, which is further handled by a stream handler. Cowboy has a built-in configuration that handles a stream of requests using :cowboy_stream_h
. This module spins up a new Erlang process for every request that is made to the router.
Cowboy also sets up one process per TCP connection. This also allows Cowboy to be compliant with HTTP/2, which requires concurrent requests. Once a request is served, the Erlang process is killed without any need for cleanup.
The following figure shows the Cowboy request/response cycle:
Figure 1.1 – Cowboy request/response cycle
As you can see in Figure 1.1, when a client makes a request, Ranch first converts it into a stream, which is further handled by the router and handler middleware in Cowboy. Traditionally, a response is sent either by the router or the handler. For example, a handler could handle a request and send a response or, if no handler is present for a route, the router could also send a 404
response.
Cowboy also generates a few response headers, as we will see in the next section, where we build and test a Cowboy-powered web application.